Agones matchmaking

agones matchmaking

How to use Agones with a game server?

Write a process that wraps the game server binary, and intercepts aspects such as the foreground log output, and use that information to react and communicate with Agones appropriately. This can be particularly useful for legacy game servers or game server binaries wherein you do not have access to the original source.

What is agones?

Currently under development in collaboration with interactive gaming giant Ubisoft, Agones is designed as a batteries-included, open-source, dedicated game server hosting and scaling project built on top of Kubernetes, with the flexibility you need to tailor it to the needs of your multiplayer game.

How does agones work with Kubernetes?

With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API to provision a dedicated a game server.

How does the gameserver pod work with agones?

When this feature is enabled, Agones will preferentially use the External DNS of the Node on which the GameServer Pod is running. Since the game client can get the domain name instead of the IP address, it will be able to communicate with the game server via DNS64 and NAT64.

How does agones work with Kubernetes?

With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API to provision a dedicated a game server.

What is agones?

Currently under development in collaboration with interactive gaming giant Ubisoft, Agones is designed as a batteries-included, open-source, dedicated game server hosting and scaling project built on top of Kubernetes, with the flexibility you need to tailor it to the needs of your multiplayer game.

Whats new with game server?

We’re already working on new features like game server Fleets, planning a v0.2 release and working on a roadmap that includes support for Windows, game server statistic collection and display, node autoscaling and more.

How do game servers work?

Players connect to some kind of matchmaker service, which groups them (often by skill level) to play a match. Once players are matched for a game session, the matchmaker tells a game server manager to provide a dedicated game server process on a cluster of machines.

How to use Agones with a game server?

Write a process that wraps the game server binary, and intercepts aspects such as the foreground log output, and use that information to react and communicate with Agones appropriately. This can be particularly useful for legacy game servers or game server binaries wherein you do not have access to the original source.

How does gameserverallocation work?

A GameServerAllocation has a spec.metadata section , that will apply any configured Labels and/or Annotations to a requested GameServer at Allocation time. The game server binary can watch for the state change to Allocated, as well as changes to the GameServer metadata, through SDK.WatchGameServer ().

How is traffic routed to a gameserver container?

Traffic is routed to the GameServer Container utilising the hostPort field on a Pod’s Container specification. This opens a port on the host Node and routes traffic to the container via iptables or ipvs, depending on host provider and/or network overlay.

How many sessions can I run on a single gameserver?

Typically, you would run one game session within a single allocation. However, you could allocate, and run N sessions on a single GameServer, and then de-allocate/shutdown at a later time. How can I return an Allocated GameServer to the Ready state?

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